Ref_Run Cycle


Run Cycle Tutorial recap and TIPS! 😉

here the Tutorial

Before start…take your time to plan the Run and chose the style.

  • Which type of run do you want to create?
  • Where’s he/she going?
  • Why?

Follow the design of the character: this can guide you to make your run more appealing and interesting!   Be creative!!! 🙂

Decide the Speed of your run, make some test during the blocking to find the best speed!
When you calculate the length of the shot consider that you have to sum the tow step, plus one frame at the end that is just a duplicate of the first one, so:

  1 step frames + Second step frames + 1 frame

Start the Blocking with the main poses:

run_021- Straight Leg (sx foot)
3- Down
5- Push
8- Up
12- Straight Leg (dx foot)

run_03.png1- Straight Leg (sx foot) the leading leg is straight forward but doesn’t touch the ground yet. The right leg is behind in the air.

run_04.png3- Down translate down the COG, the left leg is flat on the ground and starts to slide backward. The right leg start to pass forward.

run_05.png5- Push Translate Up the body, the left leg is behind, bend the foot that is close to leave the ground. The right leg is almost in front.

run_06.png8- Up Push a bit more Up the body. The left leg is behind in the air and the right leg is pretty high in the air, bended, in front of the character.

TipRun_05

Speed UP the Spacing between the Straight Leg pose and the Down pose, then Slow Down between the Push and the following Straight Leg pose, the result will be a sort of “pause” in the air, and the run will result more snappy and cartoon.

Refine the animation

  • Feet Refine:  in the Graph Editor adjust the curves and switch in Linear the part where the feet touch the ground and in Spline when they are in the air.

z_curves_foot.pngBend the feet and the Toes

footBendings.png

Keep attention to the arcs of the feet (use motion trail if necessary)!!!

Here’s the final Curves of the foot on Z:

Here’s the final Curves of the UP and Down of the COG and the Chest Refine:

Tutorial #3 Run Cycle


–  Run Cycle – Tutorial –

Let’s see how to create a run cycle! 😉
Video tutorial created with the Rig: Steel by Long Winter Members Long Winter Member

here other animations I made with this Rig:

COMING SOON


Run Cycle Tutorial

I’m working on this new tutorial based on this RUN CYCLE made with:  Steel Rig

Ref_Female_Walk_02


Female Walk CURVES & Graph Editor

Here’s the main Curves for Feet / COG / Hip / Chest, showed in the Graph Editor,
based on the “Walk Cycle” I posted in the previous Tutorial ( Walk Cycle Tutorial)

  • Leg / Foot CURVESleg_ctrlfoot_ctrl
  • COG CURVES cog_ctrlcog_ctrl
  • Hip CURVES hip_ctrl

hip_ctrl

  • Chest CURVES

chest_ctrl

chest_ctrl

Ref_Female_Walk_01


Ref_Poses_1


First Question poses7poses8we need all this information before think to the pose

also…

poses9quick example of differents mood

poses6the main 3 rules for a good pose are:

poses10example of Lines of Action:

poses5example of readable silhouette:

poses4

poses01

…play, exaggerate…experiment with the body!!!

poses3

Tips #1


QUICK POSES GUIDE

REMINDER_02


important1-copy2

REF_Maya Interface_03


SELECTION MASK ICONS PANEL

sele

Reminder_01


important1-copy

I like to present: ELEVEN RIG


I suggest you to download this FREE Rig, the Eleven Rig, ’cause I found it pretty easy to animate (I would just improve the facial controls and blendshapes) and have some nice possibility to customize it. The rig is well done and allow you to create both realistic and extremely cartoon/squashy animation! 🙂eleven3

Eleven Rig – Official Blog

You can chose the gender:eleven1you can customize the head (scale, hair/eyebrow style, add beard or mustache and change the eyes color)eleven2and from the Root control, you can customize the body proportion! 😉eleven3you also have some nice helpfull extra controls like the SQUASH and STRETCH for the head and some cool deformers for arms and legs! Have fun! 🙂eleven4

REF_Maya Interface_01


How to Move in the VIEW SCENE

here the keyboard shortcuts to translate, rotate and zoom in your scene:02sceneviewcommand

About Me


My name is Chiara Porri, I’m Italian and I came from a lovely small town on the sea in Tuscany!

I always had a natural needs to pour out my creativity, I started with drawings, comics, paintings and much more…!  After the High School I attended an Animation Course in Turin, Italy (for 3 amazing years) and from that moment…I never stopped. 🙂
As Character Animator I worked for Tv Series, Movies and Videogames. Here you can find a link to my Vimeo Channel so that you can have an idea of my job as Animator: Chiara – Vimeo Channel

At the moment I’m working as freelance animator and I will try to find the time to add always new contents on this blog 😉

In my spare time I create tv series pitch, short movies, animation tests, ….this blog…, concepts for videogames, comics, I sew handmade puppets, I love cooking,  long walks in the parks and…I love to play with my American Staffordshire Terrier…Evy!evy01

Tutorial #1 Maya Animation Interface


– MAYA INTERFACE – BEGINNER

This is a very Basic tutorial about the main tools and the Maya interface for animators.https://www.youtube.com/watch?v=WnE8cyC_644

Here you can easly donwload the last Maya TRIAL VERSION (free for 30 days) to start to do some test and simple animations! DOWNLOAD the TRIAL HERE

(the video is splitted in 4 videos)
You can find the following topics (in the descriptions of each video I added the specific time in the video for that chapter):

Part 1:
– Scene View
– Cameras
– Outliner
– Hotkeys!  F
– Time Slider
– Animation Preferences
– Playback Controls

Part 2:
– Range Slider
-Channel box
– Axis
– Import Rig
– Show Menu
– Selection Mask
– Manipulators
– Set keys
– HotKeys! UNDO (Z)
– Auto Key

Part 3:
– Playblast
– Display Settings
– Layer Editor

Part 4:
– Graph Editor
– Timeslider_part 2 (Manage Keys)
– Import Sound