CHARACTER TURN TIPS


CHARACTER TURN TIP#1

👀BLINK! During a turn add a blink or an half blink! We blink every time we turn from side to side so is important to make the character more realistic and alive!

TEST⏺: use your phone to film yourself during a turn with the Slo-Mo activated…😉

animation #character #turn #tip

CHARACTER TURN TIP#2

‼️Spend time to create your starting pose and the ending one! Even if is a simple exercise…work on the expression, play with asymmetries, give a bit of dynamism to the chest, the shoulders, the neck…

Move a bit the chest on the side in the final pose, play with contrast dynamic lines between first and last pose! Make it appealing and nice to watch!

(In my tutorial I was more focused on the motion do I didn’t push the poses and expression but I recommend you to do it in your animations! 😉

CHARACTER TURN TIP#3

‼️Changing LOOK direction!
Make it fast! Avoiding floating eyes…maximum of 2/3 frames for the changing direction and smooth the pupils animation, something like: starting pose -> fast movement in 1 or 2 frames and -> slow down! You can anticipate the change of look direction few frames before the head start turning, or use the blink in the middle of the turn to change it while the eyes are closed!

CHARACTER TURN TIP#4

‼️DON’T FREEZE IT!!🥶
Ease In and Ease Out between starting and ending key poses…then add a Moving Hold of 10/20 frames to keep your character alive! A slight bit of motion compared to flat curves…can make a HUGE difference!

RUN CYCLE TIP#1


‼️In this run I slowed down the spacing when he’s in the air, this to have a more cartoon style! I accelerate between contact and passing/push poses and the decelerate between the Up and Contact poses🙃

animation #run #cycle #tutorial #tip

https://iwanttobeananimator.wordpress.com/2017/02/15/ref_run-cycle_02/amp/

RUN CYCLE TIP#6


Use references but always try to give something personal to your cycles, try different styles, different poses and attitude, don’t rush and create something with no life, also a mechanical movement like a run need a living character with personality!

animation #run #cycle #tutorial #tip

https://iwanttobeananimator.wordpress.com/2017/02/15/ref_run-cycle_02/amp/

RUN CYCLE TIP#5


‼️FEET/ARMS ARCS AND SLIDING ISSUES!

Never neglet the arcs of the appendages…arms and feet must have smoothed paths of action

(Except when the feet touches the ground, in that range they will have a straight line path)! Use motion trail or temporarily constrain a ball to wrist and ankles when you play the animation…it will help to see the path and adjust it!🔴

animation #run #cycle #tutorial #tip

https://iwanttobeananimator.wordpress.com/2017/02/15/ref_run-cycle_02/amp/

RUN CYCLE TIP#4


‼️Focus on volumes! I usually hide some parts of the body or use other tricks to visualize each parts as a simple shape to focus on the arcs, tbe spacing and the timing! Give a different look to your shot to re-fresh your eyes! This is something I always do…change shader, use flat light, visualize black silhouette, put a filter on your video playblast, constrain a simple shape like a ball or a cube to body parts to simulate the same movement but with clearest shapes!

animation #run #cycle #tutorial #tip

https://iwanttobeananimator.wordpress.com/2017/02/15/ref_run-cycle_02/amp/

RUN CYCLE TIP#3


‼️Take care to the feet posing…just as in the walk cycles, animate the toes, the heel and create a good contact with the ground!

animation #run #cycle #tutorial #tip

https://iwanttobeananimator.wordpress.com/2017/02/15/ref_run-cycle_02/amp/

RUN CYCLE TIP#2


‼️Usually the legs have exactly the same animation so…add a bit of variations using the arms! They can be bended in a different way (just a small variation), one arm could have a different spacing compare to the other one…the hands could be posed differently…this helps to make the run more “human”, more “alive” and more interesting 💪

animation #run #cycle #tutorial #tip

https://iwanttobeananimator.wordpress.com/2017/02/15/ref_run-cycle_02/amp/

WALK CYCLE TIP#7


KNEE POPPING!!! 😖

Don’t panic! 😀 Use knees DEFORMERS controls or the foot LENGHT ATTRIBUTE to “play” with the knee position and create a fluid rounded movement, frame by frame…with a bit of patience! Keep particulary attention during the contact and the down positions!

iWantToBeAnAnimaror #walkcycle #tip

https://iwanttobeananimator.wordpress.com/2017/01/29/tutorial-2/?fbclid=IwAR3fixBNZNQYmJ9WQ82zJyJv4hhy79csOV5uJWoOJJOGul4elcJeDeGqFiA

WALK CYCLE TIP#6


Use DEFORMERS controls to adjust arcs and legs shapes! They will help to smooth your animation 😉BUT DON’T FORGET THAT LEGS ARE COMPOSED BONES AND SOFT PARTS SO…don’t give a “pudding” legs effects 😀

iWantToBeAnAnimaror #walkcycle #tip

https://iwanttobeananimator.wordpress.com/2017/01/29/tutorial-2/?fbclid=IwAR3fixBNZNQYmJ9WQ82zJyJv4hhy79csOV5uJWoOJJOGul4elcJeDeGqFiA

WALK CYCLE TIP#4


“Don’t be afraid to EXAGGERATE! We are doing ANIMATION!” Have fun! Make something appealing! Something fun to watch! 😉

iWantToBeAnAnimaror #walkcycle #tip

https://iwanttobeananimator.wordpress.com/2017/01/29/tutorial-2/

WALK CYCLE TIP#4


I really had fun animating the hip trying to give a more organic feeling as possible, yeah ‘cause…we should never forget that we are supposed to animate Bones (rigidity) -> and muscles (flexibility) = and find the good balance between the two 😉

#iWantToBeAnAnimaror #walkcycle #tip

https://iwanttobeananimator.wordpress.com/2017/01/29/tutorial-2/

WALK CYCLE TIP#3


‼️HIP!!! Side to side movement:

The hip follow the legs movement (on Y rot) and helps to compensate the weight moving/tilting (on Z) towards the foot that support the weight!

Accentuate the spacing between the contact and the passing pose and exaggerate the rotations to emphasize the sway:
SLOW-SUPER FAST-SLOW

#iWantToBeAnAnimaror #walkcycle #tip

WALK CYCLE TIPS#2


When you create your blocking, be sure that in the PASSING POSE the foot on the ground is positioned under the COG, in the small base of support area!

‼️Wait until the weight is completely supported by one of the foot before raising the other one!

#iWantToBeAnAnimaror #walkcycle #tip

WALK CYCLE TIPS#01


  • WHY DO THE FEET SLIDE IN MY WALK?!?😨
  • Look at your tangents! 😏
    ‼️ALWAYS REMEMBER TO select the forward axis (usually the Z axis) break the tanget on the first and last key frames where the foot touched the ground so that you can keep it in SPLINE when the foot is in the air and in LINEAR when it touches the ground. This is the first step to avoid the feet sliding, the second step in a walk cycle in place is to apply the same speed of the foot —> to the speed of the control you use to move the character foreword (so calculate the change in values in the range between the first and last key pose when the feet touches the ground and apply the same speed to the control of the forward movement) 😉

#iWantToBeAnAnimaror #walkcycle #tip

DEENA Sketches#1


‼️I’m preparing some new Lessons/Tutorials/Tips!

Next topics will be: the last Animation Principle “APPEAL”; POSING; How to use Animation Layers, Lipsynch… It will take a bit ’cause I still have to wait the final rig of Deena but…. I’m preparing the theory part😉 IN THE MEAN TIME HERE AN AWESOME VERSION OF DEENA MADE BY FILIPPO FOGLIETTI! She’s sooo nice😍

#deena #animation #lesson #tutorial #beananimator

TIPS #5


5 DO’S and DON’T in Animation – Part 1

In this Tip video I’ll show you 5 Things that I really don’t like to see in Animation! 🙂

 

 

TIPS #4


-APPLY FOR A JOB-

In this quick video I want to give you some tips for that moment when you’ll apply for a job, trying to boost your chances to gettin hired!! 🙂

 

 

 

 

 

Tips #3


– TOON SHADER –

Here a different way to render your character! Are you a fan of 2D style? A Toon Shader is an alternative choice! 😉toon01

To create a Toon Shader you just have to select the geometry, go in the TOON Tabtoon02

here you will find different TOON style, I usually use SHADED BRIGHTNESS TWO TONEtoon03

after you click on one of the options, go in the ATTRIBUTE EDITOR and edit the two colors in the COLOR TABtoon04

one lighter, one darkertoon05

That’s is! 🙂 But…toon06

 

Tips #2


– RHYTHM OF YOUR SHOT –

When you start your animation, I always suggest to create a BLOCKING first!rhythm01.png

Set your tangents in STEPPED mode, in order to have a Pose to Pose, with no interpolation between keys!rhythm02

In this simple example, the Timing and the Rhythm of the shot is too boring…Timing_oldIt’s not interesting… all the keyposes, the mains action, have the same speed and a regular timing!rhythm03

Add variations in the intensity and speed of any actions helps you to have a more interesting shot! rhythm04.png

In a Blocking phase is really easy to adjust timing and spacing just moving your keyposes, change them or add some new breakdowns!rhythm05.png

In this new version, the Rhythm is much more interesting!Timing_newI added this variations: different spacing and intensity for each actions, more breakdowns, some anticipations, some exaggeration…and now also the mood of the character is more clear!rhythm06.png

rhythm07.png

Ref_Poses_1


First Question poses7poses8we need all this information before think to the pose

also…

poses9quick example of differents mood

poses6the main 3 rules for a good pose are:

poses10example of Lines of Action:

poses5example of readable silhouette:

poses4

poses01

…play, exaggerate…experiment with the body!!!

poses3